INNOVATE & CREATE: STEAM CHALLENGE CHRONICLES 


This project can be adopted as a whole, or you can customize various aspects to suit the culture of your classroom.

Benefits of the Design:







STANDARDS

Refer to Chapter 2 for guidance on breaking down your content standards into specific objectives and learning outcomes. Below, we've outlined how the project corresponds with different subjects. Utilize this list to coordinate the project with key instructional turning points, allowing you to determine the optimal times to introduce content-based lessons that align to your standards and enhance student understanding. 

EXTRA CURRCIULAR RESOURCES

Use the information from the Standards to assess what existing resources you can incorporate into your lessons. Refer to Chapter 3 for guidance on how to weave your current curriculum resources into this Project-Based Learning experience. 

STORYLINE & DRIVING QUESTIONS

Storyline


At (Name of school), excitement is in the air as we prepare to embark on an extraordinary journey called the "Innovate & Create: The STEAM Challenge Chronicles." The school has been buzzing with whispers about this year's highly anticipated project. With the power of STEAM (Science, Technology, Engineering, Arts, and Mathematics), students are set to engage in a STEAM project where they will design and build a functional prototype to tackle a real-world problem. 


You will have to 



Driving Question

How might we identify a pressing real-world problem that aligns with our interests and passions?

What creative ideas can we brainstorm to develop an innovative solution for the identified problem?

How have our ideas evolved throughout the process of brainstorming and planning?

How might we plan and design a functional prototype in order to address a real-world problem?

TURNING POINTS

Turning Points:


COMMUNITY PARTNERS

Community Partners: 

Various community partners could include (Select one or two).

REAL-WORLD PROJECT IDEAS

Real-World Project Ideas:


Various projects could include (Select one or provide choice to your students).

SCAFFOLDING STUDENT LEARNING

Scaffolding Student Learning:

Outline methods for differentiating instruction and provide both common and unique scaffolding techniques to support student learning throughout the PBL process. Strategies can include: 

For a detailed discussion of comprehensive strategies, refer to Chapter 9.

MANAGING ACTIVITIES

Managing Activities:

Consider the following when managing activities. 

For an in-depth exploration of strategies, consult Chapter 10. If additional instructional methodologies are required, refer to Chapter 4.

TECHNOLOGY ENHANCEMENTS 

Technology Enhancements:

Various technology tools could include...


CRITIQUE, REVISION & REFLECTION

Critique, Revision, Reflection and Feedback Mechanisms:

Outline strategies for structured critique, revision, reflection, and feedback during the PBL process. Activities may include:

For detailed strategies, refer to Chapters 12 and 13.

RUBRIC / ASSESSMENT

Overall Project Rubric

Consider both traditional and authentic formative and summative assessments, ensuring they correspond with key turning points. Traditional assessments might include:

Authentic assessments could involve:

For more information, consult Chapter 14.