INNOVATE U: IGNITING THE ENTREPRENEURIAL SPIRIT 



This project can be adopted as a whole, or you can customize various aspects to suit the culture of your classroom.

Benefits of the Design:


STANDARDS

Refer to Chapter 2 for guidance on breaking down your content standards into specific objectives and learning outcomes. Below, we've outlined how the project corresponds with different subjects. Utilize this list to coordinate the project with key instructional turning points, allowing you to determine the optimal times to introduce content-based lessons that align to your standards and enhance student understanding.


Business/Marketing Entrepreneurship

Math Finance/Economics

English Language Arts Research/Communication/Public Speaking

Technology/Computer Science

Science, Engineering/Design

Art/Design

EXSISTING CURRICULAR RESOURCES

Use the information from the Standards to assess what existing resources you can incorporate into your lessons. Refer to Chapter 3 for guidance on how to weave your current curriculum resources into this Project-Based Learning experience.

STORYLINE & DRIVING QUESTIONS

Storyline:


Welcome to InnovateU, an entrepreneurship simulation project that aims to nurture creativity, critical thinking, and collaboration among students. The project is designed to take place over several weeks, allowing you to experience the entire process of starting a business from ideation to presentation. You will be divided into teams, and each team will be given the task of developing a unique business idea. Let's dive into the exciting journey of young entrepreneurs.


You will have to 


Driving Question:

What types of business impact the world?

What creative ideas can we brainstorm to address the problem?

How have our ideas evolved throughout the process of brainstorming and planning?

How can we develop innovative business ideas in order to make a real impact in the world?

TURNING POINTS

Turning Points:

1. Launch Storyline, Need to Know Questions and Ideation/Team Formation

2. Market Research and Feasibility Study

3. Business Planning and Strategy Development

4. Prototype Development

5. Preparation for Investor Panel

6. Final Presentation and Evaluation


COMMUNITY PARTNERS

Community Partners: 

Various community partners could include (Select one or two).

REAL-WORLD PROJECT IDEAS

Real-World Project Ideas:


Various projects could include (Select one or provide choice to your students).

SCAFFOLDING STUDENT LEARNING

Scaffolding Student Learning:

Outline methods for differentiating instruction and provide both common and unique scaffolding techniques to support student learning throughout the PBL process. Strategies can include: 

For a detailed discussion of comprehensive strategies, refer to Chapter 9

MANAGING ACTIVITIES

Managing Activities:

Consider the following when managing activities. 

For an in-depth exploration of strategies, consult Chapter 10. If additional instructional methodologies are required, refer to Chapter 4.

TECHNOLOGY ENHANCEMENTS

Technology Enhancements:

Various technology tools could include...

CRITIQUE, REVISION & REFLECTION

Critique, Revision, Reflection and Feedback Mechanisms:

Outline strategies for structured critique, revision, reflection, and feedback during the PBL process. Activities may include:

For detailed strategies, refer to Chapters 12 and 13.

RUBRIC / ASSESSMENT

Overall Project Rubric

Consider both traditional and authentic formative and summative assessments, ensuring they correspond with key turning points. Traditional assessments might include:

Authentic assessments could involve:

For more information, consult Chapter 14.